Resource Library

FREE DT Teaching Units for Years 6-8+

A flexible and adaptive teaching and learning programme designed to introduce fundamental Digital Technologies’ concepts to years 6-8+ using a learning as inquiry approach (Raspberry Pi not essential)

The resources are curated through four Google Sites so they can be easily accessed on any device by both teachers and learners. Documents and related files are shared through Google Drive. If you find any links don’t work or experience any problems accessing the material – please let us know.

This learning programme was originally designed to cover a minimum of Two Terms, with  2 hours classtime per week.  From the trial it was evident that the programme could be extended to a year, with Term 4 put aside for time to develop personal projects and inquiry – perhaps with an emphasis on cross-curricular applications.

The Teaching Programme

Digital Systems: What is a Computer?
This Unit takes learners under the hood of computing technology and teaches them about what a computer is made of – its component parts and how they fit together: Hardware, Software, Memory and Storage, Operating Systems, Peripherals, Input, Process and Output.

Computational Thinking: Introduction to Programming (including Algorithms)
This Unit introduces learners to programming using a range of languages including Scratch and Python. Teaching resources and activities are provided within a structured pathway that builds on prior learning from year 6 through to year 9+. This resource includes a curated collection of third party materials so you can get started right away and choose the best programming environment for your learners needs.  A curated collection of Teaching resources is also included that is specifically designed to support Computational Thinking approaches using Scratch.

Digital Outcomes: Physical Computing
This Unit unlocks the creative potential and affordances of combining electronic circuits and components with programming. In our project over 78% of learners surveyed said that this was their favourite activity.

Once learners have the basics then they can start developing games and projects that enable physical projects to be controlled by programs – that they themselves are developing.  Real world issues, real world contexts, real world thinking…

The Small Print

These materials are available under creative commons, share-alike licence and are available for your use as-is.  Unit 1 refers to Technology Levels to aid with understanding. In the new curriculum document learner progressions will be used instead.  These are currently under consultation. Please regard all these materials to be in draft form and material from third parties is also included – please also respect their copyright.

We ask that you sign up to access these resources. We want to make sure that they are going to NZ Teachers first. We will never share your data with third parties.  If you find them useful, please take the time to use the feedback form on the resource site to let us know what you think. 

Feel free to make personal copies and adapt them as you see fit. Remastered versions will be commercially available in due course – feedback and receive a discount when released!

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